Victim

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The idea of who was a victim in hanyo town is central to both hanyo sense and Antisense. In both Puzzle Two and Puzzle Three, the Survivors speak in detail about victimhood and its role in preserving and promoting hanyo rule. They theorise that all Survivors start as Victims and Losers, but they then escaped hanyo town and rid themselves of these pernicious ideas. Hence understanding victimhood is essential to Antisense.

Who was a victim?

In the Antisense formulation, a victim is someone whose happiness has been broken. Since Antisense depends on protecting happiness, the existence of victims in the Antisense universe is a problem which is responded to by karma practices such as shamestickies, karmatulas and Redflags. Victims exist in Antisense, but Losers do not, since Losers are people whose happiness has been broken so routinely that they expect it to be broken and are uneasy when it is not. Loserhood is the first step towards becoming hanyobait.

Victims in hanyo town

In Puzzle One and Puzzle Three, Zigsa states that victims are not just ignored in hanyo town, they are actively created, because teh system cannot function without them. Once victims have been created and repeatedly victimised until they give up, they consent to be slaves and even actively enslave themselves If they do not, they may fight their tormentors, either throguh sanctioned routes such as the law or through insurrection and rebellion. In both cases they are necessary to justify the high investment in violence and protection that is a feature of hanyo town.

Protection is pointless and not cost-effective unless it is shown to be actively protecting from something. Hanyos therefore have a similar attitude to 'crime' as they do to 'disease': they ignore it when it is too small to be worth their while to fight, then when it gets big enough, they concentrate their firepower on it and pose like heroes while they take it down. This does not necessarily result in health or safety; it is enoguh if the hanyos are convinced they have won against their enemy.

Victims in the survivarium

In Puzzle One, Zigsa explains that there will always be human laziness, thoughtlessness, carelessness and greed, and these behaviours will break people's happiness no matter how well you run society. The wise response therefore is to 'make amends before the tears dry' when this happens. The existence of victims anywhere means there is karma to be pulled by putting something right: this is red karma, and red karmics will be alerted and come to help. Most normal activities in the survivarium are orange-circled, that is, measures are put in place to prevent the accidental breaking of happiness. However, human will is sovereign, and people can always choose to do wrong. They cannot, however, choose to get away with it.

The first line of defence against the breaking of happiness is the shamesticky. Shamestickies are applied on small wrongs as they occur, such as raising one's voice in anger or dirtying a place deliberately. It forces wrongdoers to go back and perform some simple action appropriate to the situation to put things right and peel the sticky. For instance, many small purple stickies can be peeled by simply saying sorry. If people ignore their stickies or refuse to peel them within the peel-window, they may have to appear before a karmatula, a group of thirteen people who karma is deep enough to decide the issue at hand. In appropriate cases even little children can serve on karmatulas: it is one of the chief ways in which they learn how karma works.

For very tough cases where karmafug has descended and a mountain of unpeelable stickies has piled up, the person may get Redflagged. A Response Cloud of Redflag Responders is drawn up, and the person is given a karma-break to sort themselves out under their guidance.