Rootkit 12
Rootkit 12 states that '12. Good people want other good people to see their good.' It is TRUE. It is the twelfth statement of the Rootkit Test.
Explanation of answer to Rootkit 12
Quoted from Puzzle One.
This is the psychological reality on which karma is based. The worst thing about hanyo town is that you are afraid to show anyone your good side, because showing anyone your good side is like inviting them to rip your guts out and drink your blood. In the Antisense world, we don’t want to show people our bad sides; no, we don’t want to HAVE bad sides. We work on making them as small as possible, and we expand and unfold our good sides in all the colours of the rainbow.
Perhaps this will be clearer if I tell you what happens to us after we die (yes, we’ve had a few deaths). Our bodies are taken apart like any other biomass, and we store and study the thousands of chemical components in that particular human body. We’re still discovering new uses for compounds we’ve found in corpses. Death is the Great Pink: the ultimate generosity of the body. The skull, however, is saved, polished and painted in beautiful designs by deep violet karmics who like to practice the remembering arts. The designs are usually emblematic of the life lived and its loves and beauties. The painted skull is set on a shelf in the Place of Remembrance and the skullstickies attached to it. During our lifetimes, we record skullstickies at important moments, kind of like a diary for the people of the future to hear. After our deaths, anyone can come to the Place of Remembrance and listen to the skullstickies as if the living voice is speaking to them. In the case of people who died by misadventure, their closest broos record their last skullsticky, describing their death and what they meant to them.
Our Place of Remembrance is an archive of lives lived. Young Survivors who never met the early heroes of our founding have learned about them from the skullstickies. In addition, the dead person’s karma halo can be viewed from the skullstickies, so you can see all the good and not so good things they did while they were alive. The Place of Remembrance is in the Circle of Love, but it is one of the few places in the survivarium that has doors. Kids have to pull enough indigo and orange karma to unlock those doors for themselves before they can go in and have conversations with the dead, so that we know they will not be afraid, or they will know how to deal with it if they are. Pretty soon they get over their fear in the wonder of time-travelling through other minds. Thus our deeds and karma live on after us.
When we first set up the Place of Remembrance, some older people objected. They said, we don’t care to be remembered after we’re dead. It’s enough that our lives were happy. They saw the making of the skullstickies as a sort of boasting, or immodesty, a word that hanyos use to poison anything that makes people happy without benefit to hanyos. These Survivors wished to opt out, but I did not want that to happen because I knew that they were wrong to want people to forget them: it was a last flicker of hanyo thinking in their minds.
I took them to a storygarden in the Circle of Games where a bunch of teenagers were telling stories about what they had seen and heard in the Place of Remembrance. One of the kids was currently on a poetry kick (you know how kids get obsessed) and knew all the dead poets intimately: she was talking about them as if they were personal friends although they’d all died long before she was born. Among those poets was one who had been the lover and comrade of an objector who was present. She was soon quietly weeping, and at the end of that story session the people agreed that the Place of Remembrance was a very good idea.
Good doesn’t hide by nature: it’s only in an evil world that your most admirable qualities must be shrouded in darkness for your own survival, because in an evil world, others want to loot them from you. Wouldn’t you rather live in a world where good people will want to do you good for your goodness, and love you for it?